Sport

In computer science, the term „Sport“ does not have a specific definition as it is a general term commonly associated with physical activities or games. However, in the context of computer science, „sport“ could refer to the development of applications or technologies related to sports, including data analytics for performance tracking, game simulation, athlete training software, or online platforms for sports management and fan engagement. This could encompass areas such as sports information systems, wearable technology for monitoring athletes, and gamification strategies that enhance user engagement in sports-related applications. Overall, while „sport“ itself is not a technical term in computer science, it can relate to various domains where technology intersects with athletic activities and management.